![]() Anything of actual importance you will stumble upon in your journey (well okay I think I missed the Charge Beam one time, but who the hell uses that when there are Missiles?) and thanks to the airtight and dense map design, you start mapping for yourself how to get around, which I think is something that wouldn't have worked had Super Metroid not been a masterclass in art design on the SNES. ![]() I feel like the greatest mark of accomplishment in Super Metroid is that it's so well designed you don't actually need objective markers. And at that point, you can just get into Maridia through the upper entrance. I see it as a good foundation for Metroid it just needs to work out the kinks (which I believe Zero Mission and Fusion already did).Įdit: Is power bombing the tube even required? IIRC You get access to a few rooms in Maridia but it's impossible to progress without the gravity suit so you need to get into the wrecked ship first anyway. Overall good game, I liked it a lot and am looking forward to Dread. By the time you're fully upgraded, however, you become an unstoppable beast capable of trivializing any obstacle. I don't think any other metroidvania has given me quite that kind of experience. It's incredible at making you feel like a rat trapped in a maze, constantly giving you hope and then yanking it away like a rug from under your feet. Try plotting a course from Norfair to Crateria when you can only see the Norfair map and can't tell which rooms actually have doors between them. Progression, while rewarding, was hindered by an obtuse map that didn't display doors or let me see areas that I wasn't currently in. The controls (specifically the inconsistent physics of neutral jump vs spinning jump) weren't great and took a lot of getting used to. This game is the definition of "flawed masterpiece" to me. I went in mostly blind, but had absorbed a few tricks through cultural osmosis over the years (power bombing the tube, draygon quick kill, wall jumps being hard, etc). So too, an interest in Magic: The Gathering has persisted since William’s youth, and he can frequently be found watching Magic streams on Twitch and reading over the latest set spoilers.The announcement of Dread convinced me to finally give Metroid a try, so I played through Super about a month ago. Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible. This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. ![]() All the while, William’s passion for games remained. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. ![]() William Parks is an editor at Game Rant with a background in visual arts.
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