![]() The ceiling on top of the door now has a red plate covering it. The antennas are unified into a single pole with a red receiver. The sandbags are replaced with construction material. The lock gains outer red balls on the handles. At level 24, the Headquarters gains a second radar on top of its left ceiling.The satellite disk turns back into a round disk, with its shape sort of like a level 6-8 radar, but with a red body. Its door is reinforced with a vault like lock. At level 23, the Headquarters gains some sandbags around the HQ.The door turns red, and the front of the HQ is reinforced further. Caution designs are found near the edges of the satellite dish. At level 22, the Headquarters' satellite dish turns from being spherical to parabolic.At level 21, the Headquarters becomes taller, gains a new front structure with a second satellite dish, gains new red vents on both sides, and the three orange tubes as well as the sandbags are removed.A second, smaller floor is added, as evidenced by the windows. ![]() A lock appears at the front door, and hazard tape is on its bottom. At level 17, the Headquarters' satellite dish turns dark grey and becomes bigger, and it gains a signal pole.The crate on the side of the Headquarters is now made of olive-colored metal. At level 11, the Headquarters gains reinforced blue steel plating as a roof and a satellite dish on the top.At level 7, the Headquarters gains a blue corrugated metal roof, a hatch on the roof and 3 poles at the back.It gains a pole on top, and the three crates are replaced by one, larger crate. At level 6, the roof changes entirely, becoming blue entirely except for the center.At level 5, the antenna gains a top, and the front entrance gains a white outline and a wooden door.At level 4, more blue boards and sandbags are added to the roof.At level 3, the Headquarters gains some sandbags on its roof and its sides.A small part of the roof has blue boards. At level 2, the Headquarters gains more sandbags on the ground and on the roof and crates against the wall.When starting your game, the Headquarters appears as a square structure with stone walls, a wooden roof, a small blue flag at the front corner, sandbags lying on the ground and a tripod on the roof.Indirect damage is able to destroy the HQ given that the HQ has already been sufficiently damaged by direct damage.Ĭheck out our Headquarters Damage Calculator to find out how the Headquarters Damage Rules affect your attack.The generator's bonus health will not be subtracted by the HQ damage rule, which instead directly damages the HQ itself. Indirect damage from the HQ damage rule and the Shield Generator's force field will not interact.These rules do apply to Outposts, Power Cores and Mega Cores as well.Example: A base has 3 buildings plus the HQ, so when those 3 buildings are destroyed, the HQ will have 40% of its health left.The only exception is when there are 3 or fewer buildings on the base besides the HQ, where each destroyed building's damage is capped at 20%.Example: A base has 10 buildings plus the HQ, so each building takes away 7% of the HQ's total health.That 70% damage is distributed evenly across all the buildings on the base, so if a base has many buildings, then each building will do less damage.When all of the Buildings on a base except for the HQ are destroyed, the HQ will have 30% health remaining.This means that players can save a maximum of 6 layouts. More slots are unlocked at levels 14, 16, 18, and 20. At HQ level 13, you can save up to 2 layouts.At level 13, the Headquarters gains a button that allows you to save base layouts.Destroying buildings on a base causes the Headquarters to take damage.The higher the level your Headquarters is, the higher the level you can upgrade your buildings to.The higher the level your Headquarters is, the more buildings you will unlock.If the Headquarters is destroyed, the attacker wins the battle, the Victory Points, and all of the resources that were at risk.They have the same mechanics and health as a regular Headquarters. These Headquarters are owned by certain characters. The HQ receives damage whenever one of your base buildings is destroyed." If your HQ is destroyed, the attacking enemy wins the fight and can steal your resources. Upgrading the HQ unlocks new base buildings and upgrades. "The Headquarters is the nerve center of your base.
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