Helpful for getting the basic upgrades out of the way early like increased drop size, mech bays and medic/moral points Reduced Argo costs: does what it says on the tin.If you find you don't enjoy some of these options you can always change these later on in-game: I recommend these because as much as many people may want a tougher economic game, that often gets in the way of really coming to grips with the game's changed tactics and strategies - you can't figure out how you want to use heavies if you can never afford to get there. There are a few changes you can make to your starting settings that will ease your journey. Starting a New Career Difficulty settings Drop tonnage starts at 400t and caps out at 1000t with full upgrades. This is limited by a max tonnage limit which increases with Argo upgrades. You can now drop up to 8 mechs and four vehicles. There will be an entire section dedicated to this, don't worry. Vehicles are scary, but have significant weak spots that can be exploited.Reworked skills: BTA has a totally reworked skill system with multiple abilities for Mech and Vehicle pilots.Armor types have weight and armor related effects but cost "dynamic slots" that are redistributed automatically around the mech.Heat sink kits of various types must match the heat sinks you are trying to use.Small engines require you to mount external heat sinks (but are free, weight-wise). Core sizes determine how fast you can go and how many bonus internal or required external heat sinks you can fit.XL engines free up weight but kill the 'Mech if a side torso is lost.Read the in-game descriptions carefully, but in brief:
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